Monday 9 January 2017

Unit 73 Sound For Computer Games L3
Understanding Sound design theory
P1
A. mood and atmosphere
The Last of Us by Gustavo Santaolalla
The mood and atmosphere of this song has a very sad and empty feel to it as if there are no people but at the same time the music is quite lively. It has a faint sense of hope and is taking kind of a journey. The game maker made music like this because it is leading onto a journey after something sad has just happened and it adds to the atmosphere and makes the listeners feel how the characters feel. I wouldn't use a different type of music or different song as this song works and makes you feel almost sad and nostalgic.
Gravity Rush by Kohei Tanaka
It is very lively and sounds kinda like the game is an adventure game to explore and go around the world doing things. It also seems like nothing bad is happening and everything is good. The game maker used this music to start the game of all happy and there is nothing wrong with the world and its one big adventure. The music used here worked in starting the game and making it so you think everything is good and get a feel for the lively world but also so that you can tell it is an adventure  so I think that it did work.
Mass effect 2 suicide mission by Jack Wall, Sam Hulick, David Kates and Jimmy Hinson
It is a very dramatic song. It defiantly sounds like the name of the song. This song worked as the scene that is played at is a very dramatic scene as you are fighting through and could die making the song work very well. I would keep the same song as it makes everything feel dramatic and makes it feel like you need to do this otherwise something bad could happen which builds the tension making it feel dramatic. The game maker made this song to make the scene more dramatic and tense.
Kingdom Hearts Rage Awakened by Yoko Shimomura
The song is peaceful but there is also a sense of energy and it seems like there could be a fighting scene. This scene is in the game when you are doing a boss battle it works because the music seems very energetic and uplifts you and gives you energy. The song is a good song to be used for a boss battle because it isn't dramatic and tense but also makes you want to beat the boss The game maker made this song for this scene was because it was a scene that needed to have an energetic song to make the players want to beat the boss.
Payday 2 Full Force Forward By lord Simon Viklund
This is very energetic and has a sense of chaos. in the actual game it is when get seen and then they call the police and they get ready to apprehend you that's when this music comes on. it has tense atmosphere but it a beat that keeps you motivated to move on with the heist. The game maker used this song because they needed something with a beat to get the player motivated.

Foley: relating to or concerned with the addition of recorded sound effects after the shooting of a film
This is the google definition of what Foley means. To put it in normal words it is making sounds for a film or game so for example if you need a creaking door you have to go out and record a noise for the creaking door to put in the game or film. This process was made by someone called Jack Foley as he invented the process. 
Timbre: the distinctive quality or character of someone or something.
The meaning of Timbre is the quality of the sound.

Waveform: The generic term waveform means a graphical representation of the shape and form of a signal moving in a gaseous, liquid, or solid medium. For sound, the term describes a depiction of the pattern of sound pressure variation (or amplitude) in the time domain. In colloquial speech, waveform audio is often used to mean the recorded sound itself (not the graphical representation) in order to distinguish it from structured audio, e.g., MIDI (Musical Instrument Digital Interface) data.
The temporal frequencies of sound waves are generally expressed in terms of cycles (or kilocycles) per second. The simplest waveform is the sine wave, since it has only one frequency associated with it. The sound waves associated with, say, music, are constantly varying.
The meaning of waveform is writing down the sound in a graph, shown below. It is based on the frequency, amplitude and wavelength to get a graph like the one below. 
Pitch: in music the pitch of a note means how high or low a note is. The pitch of a note can be measured in a unit called Hertz. A note that is vibrating at 256 Hz will be caused by sound waves that vibrate at 256 times a second.
The pitch is how high or low the note of the sound is. It is measured in Hertz for every hertz the sound wave vibrates more so for example if you have 56 Hz then the sound waves would be vibrating 56 times a second. 
Decibel: The definition of a decibel is a degree of loudness, or is a unit used to measure how powerful or loud a sound or signal is using a logarithmic formula. When you turn your iPod up as loud as it can possibly go, this is an example of when you listen to your music at the highest decibel.
Decibels are the way that sound is measured, if you look at the graph below it tells you how many decibels there are for what sound.

Sound Generator: sound generator is a vibrating object which produces a sound. There are two main kinds of sound generators (thus, two main kinds of musical instruments).
Sound generators are basically loud speakers which are used so that you can listen to music. 

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